CCP Ytterbium wrote:GALLENTE DESTROYER:
Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.
Ship bonuses:
+10% to drone damage and HP per level
+5% to small hybrid turret damage per level
Role bonus:
+50% small hybrid turret optimal range
Slot layout: 6 H, 3 M, 3 L, 4 turrets
Fittings: 55 PWG, 150 CPU
Defense (shields / armor / hull) : 800 / 850 / 950
Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s
Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s
Drones (bandwidth / bay): 25 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7
Sensor strength: 11 magnetometric
Signature radius: 72
Cargo capacity: 350 This is awesome, but I think it needs some tweaks:
1) If drones are about damage projection, then
please just bonus this dessie for damage projection. Give it 2 drone bonuses, maybe (bonus 1) 10% drone damage AND (bonus 2) 15% drone MWD or Tracking and hitpoints. That way, we can stick 2x drone links on top to give it truly long range damage projection, with the MWD/tracking bonus to improve the damage application. Take off the hybrid bonus, and the turrets can just be used for destroyer defense while the drones are off far away doing their thing. Or hell, I'd just use small smartbombs lol.
2) Increase the drone bay! Honestly, there's no reason to give Amarr a larger drone bay with the same bandwith, since both of these ships rely on their drones for their damage application. If anything, the Gallente version should have 100 m3.
On a larger note about drones overall, there needs to be a pass over all drone mechanics, since no other race have to deal with issues like their "guns" being shot by gate guns, having their "guns" targeted and destroyed by the enemy, and so on. Also, we need to be able to see drone health inside the drone bay, and maybe the drone races can get innate bonuses to their ships that'd allow drone armor to be repaired in the drone bay.